4/07/14 - Rock Dad & The Vintage Vault Arcade - Episode 2: Spy Hunter Blues

This is for all you classic gamers out there. A year ago I shot the first Rock Dad video. This is now Episode 2: Spy Hunter Blues. Playing video games, music, family and robots. It's a Rock Dad life. The video was shot in HD bluray quality at 1920x1080p.

Watch episode 2 on Youtube at http://youtu.be/obDNlEqkWhc?hd=1. Select 1080P HD for best viewing possible. You can also click the picture above to follow the link. Enjoy the video and remember: It's OK to stop every once in awhile, enjoy your kids, and play some games. Rock on!

For those that may have missed episode 1, you can watch episode 1 on Youtube at http://youtu.be/93lV-p0nnVg?hd=1.

3/28/14 - A Few Words From A Programmer/Artist Who Worked On Atari's Vapor TRX game
This is good stuff. A programmer/artist who worked on Atari's Vapor TRX came across my website and reached out to me. I received her permission to repost the message. The thoughts and insights are pretty amazing. Below is a picture of the pair of Vapor TRX's which now reside in my arcade. Click the picture for a larger image and enjoy the read!
My name is Lynne. I came across your website when I was looking up some reference for one of the games I am working on. Anyway, I read your blog and was pretty happy when I saw you got yourself a Vapor TRX game. I worked on Vapor TRX in the 90’s in Palo Alto, California. We were a small company of about 15. Years later I had seen Vapor TRX once in Vegas and once in an arcade museum (ugh!) near Fisherman’s Wharf in San Francisco. I always keep an eye out for it though. It was the only arcade game I worked on. It was really cool to see your blog on how you got one, and how you fixed it to make it work! The owners of Blue Shift (originally the guys had worked at Atari but then started their own company and worked with Atari) would be thrilled you are still playing it! That is super cool! The company broke off after about a year or so post Vapor. I quit for a new opportunity just after Vapor.

I did the art on most of the levels of Vapor. I even put my niece in one of the games on a billboard. She has pigtails and is about 6 in the game. (She’s 22 now and graduating college in 2 months). I think I pretended she was in her own movie- or something on that billboard. I also created the art for the body of the machine, and in the in-game I did the rocks, water, city buildings, you name it… I probably worked on it. Everything but the vehicles. Now, mind you, this is when 3D was not at its peak like it is today. Programmers were still trying to figure out how to process so many polygons in real time. Artists were trying to figure out how to make textures cheap while still making them visually effective. We also had to make sure vertices were merged in your 3D environment so there wouldn’t be cracks in your ground or walls. That can cause crazy bugs, like your vehicle getting stuck in a mountain and snapping back and forth like a rat in a trap. That was considered a really bad bug, and it happened all time back then. The 3D tools back then were horrible, laborious and ineffective! As artists we worked in a 3D program that crashed 20 times a day! It was called ‘MultiGen’. You would lose hours of production a day, I kid you not. It made me nuts. But when I look back now and remember it as kind of fun, you know? We didn’t know it at the time, but we were cutting edge for our time. Creating things that haven’t been done before. Establishing practices for our collective game futures. Everyone in the game industry back then were doing that. We were learning and creating as we were going. Establishing practices that are still in use today.

Things are so much easier now for game developers. The tech tools has finally caught up with us, and most are so deep that I will never master them. The art requirements are shared and borrowed from game to game… things are much clearer in terms of the production process. Anyway, thanks for keeping it alive. I’m sure when I think about the game again, I’ll be reminded of your keen interest in the old games that gather dust in my mind and in the closed arcades across America. It was pretty special to be on the tail end of the production line in Atari’s lifetime, and it was cool of you to point that out. I never actually thought about that before. Never. Post Vapor I worked for 5 years for Lucas Arts. Maybe in another 10 years I’ll think back on that as historic too since that company no longer exists either. I do know I worked on their last N64 game- it was called ‘Battle for Naboo- Episode 1’. It was on the very last of all the 64 bit Nintendo games! That one I was the Art Director on though, so I didn’t do that much art. I’m doing more art now though… but that is another whole story.

Again, thank you Jeremy. I’m so happy you do what you do and share that enthusiasm with your kids! It makes my career choices so much more satisfying for me. Long live your enthusiasm!

Sincerely,
-Lynne Gura

3/17/14 - New Design, New Gallery And Some Of My Favorite Vids & Photos
My website has been around for seven years. As such, the title banner and image galleries ran on flash programming. Well, Iphones and other mobile devices aren't so flash friendly. I have redesigned the title banner and started to convert image galleries to java lightboxes. Basically, smoother look, nicer title animation, more mobile friendly.

In celebration of the site change, I decided to pull some of my favorites photos from the past starting from 1997 all the way to the present. I've made friends, travelled states, bought, sold and collected some of my favorite childhood games .

To the right are two of my favorite video clips shot in my arcade. Just mouse over and click the play button to play the videos.

Click on a photo below to start the image gallery and enjoy the show!

IMAGE GALLERY (Click to view)

3/08/14 - Turning 15 In The Vintage Vault Arcade
My son Joshua has quite literally grown up in his dad's arcade. When he was born, I owned 2 arcade machines. I now have 42. This picture of him to the left is when he was 8 years old. This was taken in the "garagecade" at my old house. Nothing wrong with a garagecade, you have to start somewhere. This picture was actually my first website post in June 2007 which can be found by clicking here.

Joshua has taken plenty of arcade pickup rides with me including some to Kansas City and even a trip to Louisville, Kentucky for a Xevious. He has held a mirror for me numerous times while I adjust monitors. He has cleaned up new arcade pickups. And of course, THOROUGHLY tested out any new pickups that came my way. He has even been the reason I sold some games. That included Soul Edge which he *beat* and Elevator Action, which he considered boring. All in all though, my son has been in the thick of my arcade collecting. I hope the memories he has of this arcade will last a lifetime, much like the memories I have of visiting the arcades back in the 80's as a boy.

My son had a few friends over to spend the night when he turned 15 so of course they wanted some time in the arcade, and of course I obliged. He deserves it. Now they aren't so much into the classics, but thats OK. There's a nice plethora of games in the arcade, a little something for everyone. All the boys had a good time. Thank you son for all you've done.

IMAGE GALLERY (Click to view)

 
    free html visitor counters
Next Page  

 
  Images and content Copyright ©2014 TheBasementArcade    -   All Rights Reserved